List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research, create and document the game concept | 1.1 Research, identify and describe the target market for the game 1.2 Research, identify and describe the game genre and its working title 1.3 Identify a suitable game platform 1.4 Identify a suitable game engine 1.5 Prepare the initial concept art to establish the look, and feel, of the characters, environment and game play |
2. Create and document the specifications for game design | 2.1 Develop the storylines and levels 2.2 Develop the artwork for the characters and environment 2.3 Identify the game-play elements 2.4 Develop the graphical user interface (GUI) 2.5 Identify suitable sounds and music for the game |
3. Create, and document, the technical specifications for the game | 3.1 Determine game mechanics 3.2 Finalise the platform, game engine and operating system 3.3 Specify the source and purpose of the code to be used, including level-specific code 3.4 Determine the game physics and artificial intelligence 3.5 Determine the sound engineering requirements 3.6 Determine the procedures needed to test the game prototype |
4. Collate the game design document | 4.1 Define the proposed game features in comparison to existing games 4.2 List the estimated resources required to develop the game 4.3 Prepare the estimated schedule for game development 4.4 Collate the design information, estimates and proposals into a comprehensive game design document |
Evidence of the ability to:
develop concept art for characters, environments, splash screens, start screens and game field screens consistent with an identified game genre and design specifications
develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability
develop game design documents to required industry standard, consistent with client brief and specifications.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
discuss the process of computer game development
compare and discuss current game-play hardware and software products
outline the technical constraints that hardware and software impose on design and development
outline the techniques for applying concept development skills
outline the techniques for applying concept visualisation skills.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
the internet for research purposes
computer hardware, software and peripheral devices suitable for game development
games engines.
Assessors must satisfy NVR/AQTF assessor requirements.